Technology

Rugby World Cup test CSx’s concussion software

September 23, 2015

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Technology

Rugby World Cup test CSx’s concussion software

September 23, 2015

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At the 2015 Rugby World Cup, head injuries and concussions are being monitored far more than previously. To help prevent these injuries, technology company CSx has developed concussion management software.

The New Zealand-based company has worked on the new technology for the past four years and Super Rugby teams including the Hurricanes and the Melbourne Rebels have been testing the technology for the past two years.

The cloud-based software tracks the concussion history of a player over their career.The data collected is supplied to the club/team’s medical staff so they can act in the best possible way to ensure player safety.

Chief Medical Officer at World Rugby, Martin Raftery said: “The significant advantage of this system is the availability of baseline data for medics who are completing the sideline assessment.

“The system will also support compliance with data collection and underpin research in this critical area of sideline head injury management.”

Recently, there have been calls for the rules to be changed when it comes to protecting a player from a head injury. In the past five years, reports of concussions are up more than 50% in England.

Founder of CSx, Ed Lodge added: “We have worked closely with World Rugby to provide a system that is intuitive to use and that provides a comprehensive method of ensuring players are both managed and tracked efficiently.”

CSx is also looking to further develop new ways to reduce the effects of concussion. Company research suggests a small microchip sensor could be fitted behind a player’s ear to identify dangerous knocks and blows to the head.

Written by Matthew Thoma

Matthew Thoma

Matthew is a Content Editor at Future Sport, specialising in sports business, marketing and emerging technologies.

Matthew Thoma

Matthew is a Content Editor at Future Sport, specialising in sports business, marketing and emerging technologies.